﻿using UnityEngine;

namespace Editor.UiViewManagerNameGenerator
{
    [CreateAssetMenu(menuName = "editor-config/UINamesGeneratorConfig")]
    // [FilePath("./config/ExportConfig.assets",FilePathAttribute.Location.PreferencesFolder)]
    public class GeneratorConfig:ScriptableObject
    {
        public string prefabPath = "";

        public string scriptPath = "";
        public string scriptFileName = "SceneViewManagerNames";
        public string nameSpace = "";
    }
}